MMOG currencies was first introduced from the popular game
EverQuest (EQ) with their currency "platinum", also known as
"plat". Since the first pioneers of selling plats on Ebay, many
have argued and frowned upon those that have ever purchased
plats online. I recall many players harassing others with foul
names such as "newb" and "ebayer". It has been over 5 years that
everyone has been arguing whether the secondary market of
trading MMOG money would ever be accepted.
Since the introduction of EverQuest platinum, there were
probably more than 70% of players that wouldn't even consider
purchasing plats and discriminated against those who did. As of
today, the numbers have been reduced extraordinarily. About 40%
of the players now purchase currencies, 30% still disliking the
idea and 30% of the other players probably does not care too
much and may purchase some them selves in the near future.
Although online game currency is still a new trend to the online
gaming community, it is getting popular at a very hasty rate.
Within the end of 2010, I believe even the publishers themselves
will support the foundation of the secondary market. Sony Online
Entertainment (SOE) have now begun their own EverQuest 2 gold
auction system and planning to start a new MMORPG in which they
intend to sell currencies and items themselves. With their
support, I'm sure the secondary market will be accepted over a
period of time.
The secondary market is only as successful as the primary. With
the release of World of Warcraft (WoW), there are now more than
4.5 million subscribers. A vast majority of those players are
probably new to the MMORPG world. A large increase of
subscribers means alot more potential for the secondary market.
So far, WoW gold has been the hottest seller of the year and
perhaps a few more years down the road. With the huge demand on,
many players have even started a career in which they collect
money, items and other virutal assets and sell them to players
or to stores who may buy them at wholesale price and resell it
back to individuals.
The secondary market one day may even be bigger than the
primary. Many gamers of today probably spend more on buying
currencies, items and equipments than their subscription fee.
The publishers themselves can't even deny the fact that there
are lots of money to be made in the secondary market that over a
vast period of time I'm sure they will be selling their virtual
assets themselves. As for whether the players will support it or
not, I believe is just a matter of time before acceptance, of
course there will always be a few who will dislike the idea. If
you're ever interested in purchasing mmo currencies check out
http://www.team-vip.com.
About the author:
#resource_html#